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Thread Statistics | Show CCP posts - 6 post(s) |
CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.02.16 03:17:00 -
[1]
Originally by: Jim McGregor Edited by: Jim McGregor on 15/02/2007 17:53:46
You have to be careful here to still keep Eve fun to play... it doesnt matter if you build the ultimate space strategy game if all players are doing is watching energy bars go down on eachother (woa, that sounds soo kinky :p). Personally im amongst the ones who think fast reflexes is part of the fun of combat...just like any good fighting game, the player has to feel that he is influencing the battle by his actions in combat.
That's why other games that just require you to turn on your combat functions and basically just stand there stink to holy hell. That's what sets Eve apart from them. I would hope it is kept that way.
~CoLe Blackblood |
CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.02.16 04:13:00 -
[2]
Or we could nerf rigs, or remove them until they are balanced properly. Before Kali there weren't any problems whatsoever with Nanoships. Kali comes out...let the troubles begin. Instead of trying to patch a problem(nanos) with a new problem(mwd)why not roll back to when nobody complained about nanoships?
~CoLe Blackblood |
CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
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Posted - 2007.02.16 16:21:00 -
[3]
Edited by: CoLe Blackblood on 16/02/2007 16:18:24 There are too many bandaids being applied to a subject that was not a problem prior to Revelations. Sure a full set of snakes nanos and istabs got a BS rolling beforehand but adding rigs to the mix and that's where you have the problem.
NOS - No bandaid needed MWD - introduction of heat would be very interesting for these, other than that they have been working correctly in my opinion up til Kali. Nanos - None needed either Snakes - noone complained before istabs - maybe these need looking into Rigs - an overpowered boost, needs to be looked at heavily. If overheating were introduced to MWDs, vent rigs could be used to actually cool the module, not boosting speed but rather allowing it to run longer.
Nerfing NOS is not the answer. Bandaids should not be applied either.
Rigs are the problem, not MWD. Roll back pre-Revelations
~CoLe Blackblood |
CoLe Blackblood
Murder-Death-Kill Blood Raiders Alliance
|
Posted - 2007.02.16 16:21:00 -
[4]
Edited by: CoLe Blackblood on 16/02/2007 16:18:24 There are too many bandaids being applied to a subject that was not a problem prior to Revelations. Sure a full set of snakes nanos and istabs got a BS rolling beforehand but adding rigs to the mix and that's where you have the problem.
NOS - No bandaid needed MWD - introduction of heat would be very interesting for these, other than that they have been working correctly in my opinion up til Kali. Nanos - None needed either Snakes - noone complained before istabs - maybe these need looking into Rigs - an overpowered boost, needs to be looked at heavily. If overheating were introduced to MWDs, vent rigs could be used to actually cool the module, not boosting speed but rather allowing it to run longer.
Nerfing NOS is not the answer. Bandaids should not be applied either.
Rigs are the problem, not MWD. Roll back pre-Revelations
~CoLe Blackblood |
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